Tuesday, March 23, 2010

Final Fantasy XIII Full Review

Well, I’ve finally concluded the main storyline and much CP/Weapon grinding.  I enjoyed many aspects of this game.  After some thinking, I’ve come to my conclusions of this game.

Story
The story overall was very broad and interesting.  However the ending seemed very rushed and unsatisfying.  The characters yielded a lot of feel and made you care for their overall outcome and victory.  The villains were fierce and almost overpowering.  The character acting was that of a typical JRPG (Japanese Role Playing Game), so those not used to the typical JRPG may be put off by some dialogs.

The story covers a world that houses humans and fal’Cei.  The humans who live in a utopia called Cocoon where their every need is fed by the beings known as fal’Cei.  That is, all but one fal’Cei.  Below Cocoon is a planet called the Gran Pulse.  A fal’Cei from Pulse comes to the planet of Cocoon and marks humans to be it’s servants.  If a person is marked they are given a vision called a ‘focus’ and called a l’Cei.  If they don’t fulfill the focus they become a mindless beast called a Ceith.  If they fulfill it, they get ‘eternal life’ as a crystal (hmm choices..).

Outside from that is a organization that defends the humans from fal’Cei invasion, called the Sanctum.  One part is the standard military and defenders, then the PSICOM who enact special missions.  However their belief is that the protection is to kill all who become l’Cei or are in contact with.  Enacting “purging” of towns who may have been rumored to having contact with fal’Cei or l’Cei.

At the start you follow Lightning who is a part of Sanctum as she just joined PSICOM and issued an order to kill the Pulse fal’Cei.  You later find out she was in fact just infiltrating the fal’Cei to save her sister Sarah who was marked as a l’Cei.  She’s joined with Sazh who tags along on her run around to get out of being taken in on a Purging.  On the other side of the fence you follow Snow who is a leader of a Rebel group that is stopping Sanctum from shipping out innocent people to purge.  While he rallies the people, Hope’s mother joins Snow and ends up killed.  Hope ends up following Snow along with Vanille in attempt to get his revenge on Snow.

Characters
The characters overall were very enjoyable.  I found myself rooting for their victory and sharing in their hardships.

Lightning
This character was one of the most dynamic characters but sad to see them not go into more depth of her past.  She joined the Sanctum and made the rank of lieutenant.  When we joined her in the story, she turned herself into a Purging via the Sanctum, but soon find out it was an attempt for her to find her sister Sarah who was made a l’Cei.  I loved how this character started out as a self righteous emotionless soldier to becoming more and more caring and kind.  I felt a strong connection with the character all the way until half way through it, where the changes stopped and the character flow with it. Sazh
This character started out really slow.  Although his personally shined early and quickly.  He became the sort of down-to-earth character.  What I mean, is when a group of people would do something like jumping off a cliff, he’d be the one to go “you’re all crazy.”  I loved his attitude, humor, and personality.  His story, again late, was very heart touching.  His son being made l’Cei at a young age, and he felt the blame.  Only to find out the people to cause it are close at hand.  In the end, this got me a little choked up. Snow
Rebel against the Sanctum’s corrupt, hero for the weak, warcry for the helpless, and romantic for a special girl.  I loved the bravery and guts Snow had.  His spirit showed his determination and made for a strong character.  His struggles to gain the approval from a hard headed soldier, to saving his love from an impossible scenario, to shouldering the death of many who aid his rebellion.  In a game full of some strong female characters, he was the hope for the men to not look like utter wimps here. Hope
I didn’t enjoy this character at all.  He had a very tragic start, but overall ended up being the whiney emo kid of the story.  Outside from his Feud with Snow and the passing of his mother, there really wasn’t much there but mood swings.  I did however, sort of enjoyed the interaction between him and Lightning mid game.  It seemed like a good chisel to the frozen heart. Vanille
A very perky character.  I found it odd that they ended up making her with a texan twang, but it turned out to be the only way to make her fit with an english voice.  So it turned out decently well.  Many people not used to JRPGs will be put off by her over excited self, but those used to it will find her refreshing to the dark moments.  She does have her share of whoas though.  Hiding a dark past of secrets and destruction.  I found her and Fang’s past very interesting and it really brought the rest of the story together. Fang
The selfish character that pops up half way into the game was a sort of off catch.  However her placement of the story was crucial.  Often found difficult to keep tamed, she is the rebel of the bunch.  Often calling for the others to save their own necks.  Tempting the others on a regular basis to give up on those that hate them, and live for themselves. Sarah
Sarah was a selfless character.  A true testament to forgiveness and caring to others.  I loved her personality and care to others.  The tragedies that befell her only strengthened her love for others.  The battle to communicate to her sister, the love for Snow, and the fear of fulfilling her focus.  In one way or another, Sarah seemed to have touched every character of this story in one way or another.  Just wouldn’t have been the same without her.

Villains
The idea of villains wasn’t very involved.  Most things you ended up running into had no real build to them.  Just “he’s part of this group, and hates you” or “there’s a big monster!!”  It left it less involving and sadly plain.  This is disappointing but doesn’t really kill the game too much.  After becoming l’Cei, everyone hates you, so that’s pretty much the bulk of your adversaries.  The only true story built villains were Yaag Rosch and the fal’Cei.  While the fal’Cei covered most of the real need for a enemy face.

Gameplay
First off, my rant being the same as many others.  The travel from A to B in this game was extremely linear.  A good 90% of it was running down a very straight path forward.  This killed a lot of the gameplay early on.  This however opens up substantially at chapter 11 when you hit Gran Pulse.   Lots of side paths, quests, dungeons to explore, and an arena like event.  The other aspects of the game drown this, and when you consider the visuals and content, it may have been required to make it all fit.  So if you can stand it ’til Chapter 11, you’ll enjoy it a lot.

The battle system was epic.  I enjoyed the fast pace, fluent, and visual masterpiece it showcased.  It even still kept the command bases live by the paradigms and custom commands.  Juggling classes made a challenge for deciding which of the 3 players needed to heal, hold damage, attack, help chains, debuff, buff, ect.  The chaining aspect made for interesting way of focusing attacks or strategizing planning.  Overall I really do hope they build on this system for future games.  I know some hate it cause it loses the feel of early Final Fantasy games, but with the change of games to be more action based, it’s a needed move to make it feel more active than reactive.

There was 3 faults to the battle system however.  First was the instant game over when the leader dies.  This makes it seem very broken.  Second was the lack of being able to change Paradigm layouts mid battle.  It didn’t hit often, but with so many interesting ways to lay out a paradigm, why not?  I had to some times I had to die/retry just to go out and change them.  My third problem I had with this battle system was the positioning.  This game seemed to have a large emphasis on where your characters are standing as to who took damage from certain attacks, so why not allow you to move them?  I had countless times where a fight was going very easy, then turned ugly and deadly just because a character randomly decided to move next to another character.

I enjoyed the overall uniqueness between each character at the beginning.  However the crystariums were very plain to begin.  All the way until chapter 11, there really wasn’t a point to Crystariums.  I often wondered why it didn’t just auto fill itself.  Since I was maxing all 3 out every time it expanded.  This got more interested at Chapter 11 when all the trees opened up.  While they were being high cost, it made you have to decide what you were diving in.  Even then it kept it’s unique feel as some characters had better strength in certain trees than others.  So it takes some planning (outside of maxing them all out and not even bothering, which would take a lot of time).

Last bit of customization which was really nice was the weapon and accessories.  You can choose from around 5 different stat layout weapons that advance through 3 levels.  Upgrading them is a bit time consuming, but interesting none the least.  Accessories give attributes that also can be upgrading.  I found it required a google search or a guide to know what to do, which is bad.  However if you have that, it’s a fun and interesting system.

Graphics
The graphics were amazing.  The views were breath taking.  The spell effects were beautiful.  I couldn’t really find any faults to this game, besides the dusty/foggy effects that happened during missions in Gran Pulse.  However, you only see them for a couple minutes throughout your 30+ hours playing this game.  The level of detail in this game makes me begging for more.  It easily drew away my hatred for the early gameplay linear feel.  As everything around me was breathtaking and so open/broad.  The monsters and beasts were fierce, the characters detail was great.  I just wish more games were like this.

Sound
Not much to say here.  As usual, the audio is outstanding.  Music that really takes the wind out of you.  I can sit and listen to the sound track over and over.  The sound effects were crisp and nice.  My only beef was some of the sound effects being heavily high pitch and ear piercing, but not a big deal.

Overall
Overall, I enjoyed this game, a lot.  I’ve seen a mix of reviews.  You have outside RPG people not liking it’s linear feel.  You have die hard fans that will love it no matter what.  Then you have the plain fans that despise it because it’s changing things.  Like I said before, games are becoming more fast pace.  So it is only right they pick up the pace as well.  Gameplay was a great change.  Graphics were epic.  Sound was beautiful.  The linear pathing was a stumble block, but it offered me hours and hours of fun.  All while I’m still working to max my characters.

  • Story: 9/10
  • Characters: 9/10
  • Gameplay: 7/10
  • Graphics: 10/10
  • Presentation: 8/10
  • Sound: 10/10
  • Replay: 8/10

[Via http://cabbitwolf.wordpress.com]

Sunday, March 21, 2010

Loan Consolidation 1.1.0


Even if this is a bit unusual for a game, here there will be debt blocks falling from the top of the screen. You need to destroy the debt blocks by making them contact with the money blocks of the same colour.There are a limited number of money blocks so you need to put the debt blocks of the same colour together (i.e. consolidate the loans) so that they can be destroyed by one money block.There are credit card blocks that will generate new debts for every 3 rounds, so try to cut the cards first. Use the arrow keys to move the blocks and press the up and down keys to rotate the blocks, press the space bar to drop the blocks.Consolidation your loans to avoid bankruptcy.
Download

[Via http://thecastex1.wordpress.com]

Fallout 3 Achievements On Gamers' Console

Agatha’s Song (20GP) Completed “Agatha’s Song” Ambassador of Peace (20GP) Reached Level 14 with Good Karma Big Trouble in Big Town (20GP) Completed “Big Trouble in Big Town” Blood Ties (20GP) Completed “Blood Ties” Data Miner (20GP) Hacked 50 terminals Doesn’t Play Well with Others (20GP) Killed 300 people Escape! (20GP) Completed “Escape!” Finding the Garden of Eden (20GP) Completed “Finding the Garden of Eden” Following in His Footsteps (20GP) Completed “Following in His Footsteps” Galaxy News Radio (20GP) Completed “Galaxy News Radio” Harbinger of War (20GP) Reached Level 14 with Bad Karma Head of State (20GP) Completed “Head of State” Keys are for Cowards (20GP) Picked 50 locks Last, Best Hope of Humanity (30GP) Reached Level 20 with Good Karma Mercenary (10GP) Reached Level 8 with Neutral Karma Oasis (20GP) Completed “Oasis” One-Man Scouting Party (20GP) Discovered 100 locations Paradigm of Humanity (30GP) Reached Level 20 with Neutral Karma Picking up the Trail (20GP) Completed “Picking up the Trail” Pinnacle of Survival (20GP) Reached Level 14 with Neutral Karma Protector (10GP) Reached Level 8 with Good Karma Pychotic Prankster (10GP) Placed a grenade or mine while pickpocketing Reaver (10GP) Reached Level 8 with Bad Karma Reilly’s Rangers (20GP) Completed “Reilly’s Rangers” Rescue from Paradise (20GP) Completed “Rescue from Paradise” Scientific Pursuits (20GP) Completed “Scientific Pursuits” Scourge of Humanity (30GP) Reached Level 20 with Bad Karma Silver-Tongued Devil (20GP) Won 50 Speech Challenges Slayer of Beasts (20GP) Killed 300 creatures Stealing Independence (20GP) Completed “Stealing Independence” Strictly Business (20GP) Completed “Strictly Business” Take it Back! (40GB) Completed “Take it Back!” Tenpenny Tower (20GP) Completed “Tenpenny Tower” The American Dream (20GP) Completed “The American Dream” The Bigger They Are… (20GP) Kill all the Super Mutant Behemoths The G.O.A.T. Whisperer (10GP) Took the G.O.A.T. The Nuka-Cola Challenge (20GP) Completed “The Nuka-Cola Challenge” The Power of the Atom (20GP) Completed “The Power of the Atom” The Replicated Man (20GP) Completed “The Replicated Man” The Superhuman Gambit (20GP) Completed “The Superhuman Gambit” The Wasteland Survival Guide (20GP) Completed “The Wasteland Survival Guide” The Waters of Life (20GP) Completed “The Waters of Life” Those! (20GP) Completed “Those!” Tranquility Lane (20GP) Completed “Tranquility Lane” Trouble on the Homefront (20GP) Completed “Trouble on the Homefront” Vault 101 Citizenship Award (10GP) Got the Pip-Boy 3000 Vault-Tec C.E.O. (30GP) Collected 20 Vault-Tec Bobbleheads Weaponsmith (30GP) Made one of every custom weapon Yes, I Play with Dolls (10GP) Collected 10 Vault-Tec Bobbleheads You Gotta Shoot ‘Em in the Head (20GP) Completed “You Gotta Shoot ‘Em in the Head”

[Via http://gamersconsole.wordpress.com]

Saturday, March 20, 2010

Serious Sam HD The First Encounter (PC)

Hello!!

In the distant future race of earthlings had to face an unknown aggressive alien Rassi. Attempt negotiations came to nothing lead, the battle began. Step by step, people thronged to the enemy until not remain the last stronghold – our home planet.

That you are given the opportunity to save everyone, including himself, after killing all the monsters. A trifling matter! But all is not so simple, first you need to clear Egypt and collect special crystals. In the future you will be traveling across the Earth with fire and sword, clearing it from alien nastiness …

Minimum system requirements:
OS: Windows XP (SP3) / Windows Vista (SP2);
Processor: Intel Pentium 4 3.0GHz / AMD Athlon64 3500 +;
Memory: 1 GB (XP) / 2 GB (Vista);
Video card: NVIDIA GeForce 7600 / ATI Radeon X1600 with 256 MB memory and support for Shader Model 3.0;

Recommended system requirements:
OS: Windows XP (SP3) / Windows Vista (SP2);
Processor: Intel Core2Duo 2.0GHz / AMD Athlon64 X2 4000 +;
RAM: 2 GB;
Video card: NVIDIA GeForce 9800 / ATI Radeon HD 4850 c 512 MB memory and support for Shader Model 3.0.

Download Links:

Part 1

Part 2

Part 3

Part 4

Part 5

Enjoy!!!!!!!

[Via http://gamingpassage.wordpress.com]

Sony Playstation Move Kontroller Gerak untuk Playstation 3

Pada Konferensi Pengembang Game di San Fransisco, Sony mengumumkan perangkat kontrol gerak untuk PlayStation 3 bernama PlayStation Move yang rencananya dipasarkan akhir 2010. Perangkat ini memiliki sensor kontrol berdasarkan gerakan yang bisa digunakan untuk game High Definition. Perangkat PlayStation Move juga menyediakan sub-controller yang bisa digunakan bersamaan untuk navigasi dalam game untuk karakter dan objek. Selain sub-controller, Sony juga mengumumkan adanya kamera Playstation Eye .

Memang penggunaan PlayStation Move perlu dilengkapi dengna PlayStation Eye untuk mendeteksi pergerakan yang tepat dan posisi dalam ruangan 3D sehingga membuat pemain game seperti berada dalam game.

Pergerakan lambat dan cepat juga dapat dideteksi sehingga permainan tenis dan melukis bisa dilakukan. Untuk kamrea PlayStation Eye dapat digunakan untuk menangkat suara pemain atau gambar pemain yang memungkinkan pengalaman Augmented Reality.

Perangkat kontroller ini juga tidak menggunakan kabel/wireless yang juga dilengkapi bluetooth yang memungkinkan kontroller mentransfer informasi ke sistem PS3 secara wireless.
Saat ini 36 pengembang sudah memutuskan untuk mendukung platform PlayStation Move ini. Dan sampai April 2011 SCE Worldwide Studios berencana merilis 20 game yang bisa menggunakan platform PlayStatiom Move.

[Via http://loesz.wordpress.com]

Thursday, March 18, 2010

Do You Have What it Takes to be a Disgruntled Employee?

“Another day, another dollar,”  That’s what most working class folks say as they drag themselves out of bed to head to an office where anyone barely knows their name unless they need something.  Yup…you guessed — it’s another day at the office.  Or the sh*t hole, as most employees commonly refer to it.  The office is the one place where you are guaranteed to be underappreciated, overworked, left out, judged, criticized and expected to deal with it – all for the love of a small paycheck and a short lunch break.  It’s the American way.

To be eligible for a position in any office situation, you have to have what it takes to prove you are able to handle all things deadly that comes in the forms of memos, emails and useless meetings.  You have to know how to play the game in order to survive.  You heard correctly…the game!  Most of your of coworkers could care less about you.  Sure, you may have that one whom you eat lunch with regularly, but don’t be fooled by the 30 minute company.  They’re only hanging with you until quitting time.  At the end of the day, they run off into the night to be with someone way more important than you are.  Don’t be offended by this.  Trust no one and keep a very positive “F*ck You” attitude! 

Let’s take a look at a typical work day, shall we?  After you’ve finished reading this article, you will be able to determine if you have the chops to be someone’s personal slave right-hand man in a general office environment.  Don’t expect to be prepped for the journey you are about to take.  That wouldn’t be realistic in Cubicle Land.  Instead, we’re just going to throw you to the wolves and see how you fend for yourself.

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Most commonly, the workday opens with you complimenting your supervisor on yet another one of his boring staff lectures.  However, because you are so stoned and hung over from the night before, you are too wasted to realize that that lecture was last Thursday.  Don’t be alarmed.  There are so many of those meetings that begin and end with the same speech your boss delivers like a walking TIVO, they all sound alike.  Just continue kissing his ass and hope he doesn’t smell the alcohol that’s oozing out of your pores.  Too much talking will raise suspicion as you’d normally try to avoid any conversation with him, in effort not to be given any more work assignments, so know when to the shut up and walk away.

If you’re lucky enough to make it pass your boss unscathed, you’re off to a good start.  But you’re not out of the water yet.  It won’t be long before that very same boss calls you from your desk, by the wrong name of course, to ask you a ton of questions that you’re expected to the know the answers to, although it will probably be the first time you’ve ever heard anything about the subject in which your boss is referring.  Just nod and smile and tell him/her that you’ll get right on it.  Once you’ve wiped that discreet worried little smirk off your face, go back to your desk, take a swig of that stale coffee you got from the cafeteria and check your email.  Not your work email!  That’s too responsible.  Check your personal email.  You’re not a lazy, disgruntled employee until you’ve mastered the art of slacking off.  Who knows?  Something may be good enough to give you a reason to use sick leave for the rest of the day.  If you have a fear that your computer is being monitored, here’s what you do: after you’ve nearly killed yourself to get the answers your superior is looking for, take a baseball bat and use their head as target practice.  That way, they’ll understand the headache you got trying to obtain those damn answers.  Remember the motto for every office across the nation – “An eye for an eye; a tooth for a tooth.”

Congratulations!  You’ve made it through your first part of the day.  You deserve a pat on the back.  You’re looking good.  But don’t do any cartwheels just yet.  So far you’ve managed to kiss your boss’ ass, slacked off a little bit, gagged on yesterday’s coffee, scrambled to get some work done that you’d ordinarily ignore and went to lunch with someone who barely knows who you are.  Unfortunately the rest of your day will be as crappy as it was when the morning first began.  This is the point where things plummet downhill. 

Now you’re back to the office.  You have a full stomach and can’t wait to get to the bathroom to light it up with your offensive ass gas.  But wait, you’re entry badge isn’t working.  In addition to having to sh*t bricks, you now have to show your embarrassingly ugly photo id to the security guard and hope that he doesn’t bust a gut laughing at your ridiculously hideous picture. 

I would normally tell you not to sweat over this, but you know just as well as I do that that picture is far less than just bad lighting.  It’s one f*cked up picture.  No, seriously.  Oh well, one catastrophe at a time.  Accept being the butt of the joke and make a mad dash for the first restroom you see before you stink up the whole place with the bubbles building up inside your tummy.  Just don’t forget to leave a memorable message to that very same security guard, telling him exactly what you think of him.  This will probably be the hightlight of your day.  Don’t worry.  It’s almost over. 

Remember that excuse you were hoping to get that would allow you to use a few sick leave hours to get out of the office early?  Well, you can hang that up!  By now, the office has completely fallen apart and you are stressed to no end.  You’ve received an email from your kid’s babysitter informing you that an emergency has come up and that you need to pick up your offspring.  Naturally, your boss isn’t going to approve your leave and there’s no daycare facility at your job.  You have no other choice but to bring your baby back to work and scotch tape them to the bulletin board.  Don’t make it a habit.  In your colleagues’ eyes, you have a choice to make:  either work or home?  But with the money you make, you can probably build yourself a nice cardboard home right next to your office building.  How convenient would that be?! …that is if you haven’t completely keeled over from all the stress.  In that case, make sure your last will and testament is saved on your computer.  Your lunch buddy will want to know if he can get your swivel chair once you’ve kicked the bucket for good.    

That’s it!  You did it!  You made it to the end. You probably didn’t think you could do it, but you’ve come to the close of what most employees like to call “hell on Earth.”  Don’t get too hasty.  Since your id badge didn’t work and the security guard is no doubt looking for your ass for leaving that harsh message on the bathroom floor, you now have to be just as crafty and creative in getting out of the building as you were for surviving your day in general.  Well let me give you two choices:  Dig a hole and claw your way to freedom or simply burn the whole effin’ building down.  Why should you be the only miserable person in the office?  Whatever you choose, your decision will take a little effort but it’d be worth it.  Having the gall to pull it off is the main issue, though it’s not has hard as it sounds.  After all, 90% of any effort is getting started. 

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Quote of the week:   “Hard work never killed anybody, but why take a chance?”

 

[Via http://hottywoodhelps.com]

Schneider steps up his game in Manitoba

Schneider steps up his game in ManitobaMarch 16, 2010

Schneider steps up his game in Manitoba

Photo: Jonathan Kozub

by A.J. Atchue || for NHL.com

Cory Schneider heard his name mentioned in rumors more than once leading up to the NHL’s Mar. 3 trade deadline.

After all, most hockey observers consider the Manitoba Moose goaltender to be one of the top young netminders currently playing in the AHL.

And with Olympic gold medalist Roberto Luongo boasting a new long-term contract and firmly entrenched as the starter with the parent Vancouver Canucks, it would only be natural for Schneider to preoccupy himself with thoughts about his future.

But Schneider, who enjoyed a monster 2008-09 season that resulted in his selection as the AHL’s goaltender of the year, tried to take the attention and the constant speculation in stride.

“It’s out of my control,” Schneider said, “and until someone calls to say I’ve been moved, it’s not something that I’m even going to worry about. Sure enough, the deadline came and I wasn’t moved. It’s not something that’s at the forefront of my mind.”

Schneider, who turns 24 on Thursday, has come a long way in three years’ worth of professional hockey to even be on the radar of organizations looking for help between the pipes.

A native of Marblehead, Mass., Schneider was a first-round draft pick (No. 24) by Vancouver in 2004 and turned pro after backstopping Boston College to consecutive appearances in the NCAA championship game in 2006 and 2007.

He joined the Moose to begin the 2007-08 campaign, and to say his pro career got off to a rocky start would be an understatement. After 11 appearances, the rookie’s record stood at 3-7-0 with a goals-against average of 3.69 and a save percentage of .872.

“I really learned to appreciate the game and the skill level of these players in the American League,” Schneider said. “Turning pro after college, I think I assumed it wasn’t going to be that big of an adjustment. Coming in and being humbled a little bit, realizing how hard you have to work in practice and every single game, that took a little while to understand.”

With Schneider consistently losing and Moose teammate Drew MacIntyre consistently winning, Schneider’s struggles finally reached a breaking point with head coach Scott Arniel just prior to Christmas.

Schneider had been yanked from a Dec. 14 game vs. Lake Erie after getting torched for three goals on eight shots. With MacIntyre on recall to Vancouver at the time, Arniel’s options in net for the next night’s rematch were to go with an ECHL call-up or to put Schneider back out there.

“I called Cory into the office the next morning and kind of laid into him about what it takes to be a professional,” Arniel recalled. “We had a real sit-down, he didn’t do a whole lot of talking, I did most of it, and I proceeded to tell him that he didn’t deserve it, but he was going back in the net that night.”

After all the success Schneider had experienced during his college career, this experience marked a world of difference.

“Coach Arniel was one of the first guys to sit me down, look me in the eye, and tell me I wasn’t good enough, something that I hadn’t really heard a lot growing up, and sometimes it’s something you need to hear,” Schneider said.

“That’s something I’ll never take for granted again – these are jobs, a lot of people would love to have them, and you can’t get complacent because someone’s going to take your job if you don’t perform up to expectations.”

It’s probably not a coincidence that Schneider’s rookie season began to turn around after the face-to-face with Arniel. He won the rematch with Lake Erie that night, also earned victories in his next three outings, and went on an 18-5-2 run (1.72, .935) with two shutouts to close the regular season.

By the end of the year, his play had improved to the point that Arniel tabbed him over MacIntyre as Manitoba’s starting goaltender in the playoffs.

“Not because he was a high prospect, but because he was the best goalie in the second half of the year,” Arniel said of the decision.

After digesting the ups and downs from his rookie year, Schneider returned and tore up the AHL from beginning to end as a second-year pro in 2008-09.

He took the loss in Manitoba’s season-opener on Oct. 10 but promptly rattled off 13 consecutive victories – with his first NHL recall to Vancouver mixed in – and did not lose again until mid-January.

That defeat was followed by a 7-1-1 surge, and by season’s end, Schneider led the AHL in both goals-against average (2.04) and save percentage (.928), ranked third with five shutouts, and posted a 28-10-1 mark in 40 appearances for the Moose en route to winning the league’s Baz Bastien Award as top goaltender.

“I set out some goals after my first year, where I made big progress,” Schneider said. “It was kind of a perfect storm where we had a great team, a good coaching staff and support group, and for me it was about really establishing myself and showing that the end of my first year wasn’t a fluke, that I could do it for an entire season.”

That trend continued in the 2009 Calder Cup Playoffs, where Schneider backstopped the regular-season champion Moose all the way to the Calder Cup Finals, where they ultimately fell in six games to the Hershey Bears.

“I think his size and athleticism are probably his best attributes,” Arniel said of the 6-foot-2, 195-pound Schneider. “His ability to read the play – at times you wonder how a puck can go from one side of the ice to the other, and there’s Cory sitting there waiting for it. He anticipates and reads the game really well.”

Schneider has been a workhorse in Manitoba’s net this season, already appearing in nine more games than he did all of last year. Despite opponents’ best efforts to create traffic and throw him off his game after his breakout season, Schneider continues to stand tall.

He’s matched his 2008-09 win total, and on a Moose club which ranks among the AHL’s bottom third in goals per game this year, Schneider’s stellar play in net has been key to keeping Manitoba in a playoff position with four weeks to go.

“It’s been good for me, it’s a different dynamic,” Schenider said of playing behind a more offensively-challenged squad than a year ago. “It’s good to learn both aspects, going from making a big save here and there to having to steal games and keep your team in it.”

Schneider’s consistency and continued success in the AHL has been enough to catch the eye of scouts across the country, even though he’s totaled only 10 career NHL appearances for Vancouver thus far.

“He’s earned the right to be spoken about,” Arniel said. “Whatever Vancouver decides to do, he’ll just have to wait and see. His focus – not letting things distract him – he’s one of the best young goaltenders I’ve seen to do that, and it’s a big reason why I think he’s going to be a real good NHL player.”

Asked if it’s at least nice to hear his name mentioned, Schneider relented … a little.

“Obviously, the other side of being part of trade rumors is that other teams want you. It’s flattering that teams are interested, but it’s not something I think about until it’s actually going to happen.”

After a tough start, Schneider is well on his way to making his NHL dream happen for himself.

[Via http://ahlnewss.wordpress.com]