Tuesday, March 23, 2010

Final Fantasy XIII Full Review

Well, I’ve finally concluded the main storyline and much CP/Weapon grinding.  I enjoyed many aspects of this game.  After some thinking, I’ve come to my conclusions of this game.

Story
The story overall was very broad and interesting.  However the ending seemed very rushed and unsatisfying.  The characters yielded a lot of feel and made you care for their overall outcome and victory.  The villains were fierce and almost overpowering.  The character acting was that of a typical JRPG (Japanese Role Playing Game), so those not used to the typical JRPG may be put off by some dialogs.

The story covers a world that houses humans and fal’Cei.  The humans who live in a utopia called Cocoon where their every need is fed by the beings known as fal’Cei.  That is, all but one fal’Cei.  Below Cocoon is a planet called the Gran Pulse.  A fal’Cei from Pulse comes to the planet of Cocoon and marks humans to be it’s servants.  If a person is marked they are given a vision called a ‘focus’ and called a l’Cei.  If they don’t fulfill the focus they become a mindless beast called a Ceith.  If they fulfill it, they get ‘eternal life’ as a crystal (hmm choices..).

Outside from that is a organization that defends the humans from fal’Cei invasion, called the Sanctum.  One part is the standard military and defenders, then the PSICOM who enact special missions.  However their belief is that the protection is to kill all who become l’Cei or are in contact with.  Enacting “purging” of towns who may have been rumored to having contact with fal’Cei or l’Cei.

At the start you follow Lightning who is a part of Sanctum as she just joined PSICOM and issued an order to kill the Pulse fal’Cei.  You later find out she was in fact just infiltrating the fal’Cei to save her sister Sarah who was marked as a l’Cei.  She’s joined with Sazh who tags along on her run around to get out of being taken in on a Purging.  On the other side of the fence you follow Snow who is a leader of a Rebel group that is stopping Sanctum from shipping out innocent people to purge.  While he rallies the people, Hope’s mother joins Snow and ends up killed.  Hope ends up following Snow along with Vanille in attempt to get his revenge on Snow.

Characters
The characters overall were very enjoyable.  I found myself rooting for their victory and sharing in their hardships.

Lightning
This character was one of the most dynamic characters but sad to see them not go into more depth of her past.  She joined the Sanctum and made the rank of lieutenant.  When we joined her in the story, she turned herself into a Purging via the Sanctum, but soon find out it was an attempt for her to find her sister Sarah who was made a l’Cei.  I loved how this character started out as a self righteous emotionless soldier to becoming more and more caring and kind.  I felt a strong connection with the character all the way until half way through it, where the changes stopped and the character flow with it. Sazh
This character started out really slow.  Although his personally shined early and quickly.  He became the sort of down-to-earth character.  What I mean, is when a group of people would do something like jumping off a cliff, he’d be the one to go “you’re all crazy.”  I loved his attitude, humor, and personality.  His story, again late, was very heart touching.  His son being made l’Cei at a young age, and he felt the blame.  Only to find out the people to cause it are close at hand.  In the end, this got me a little choked up. Snow
Rebel against the Sanctum’s corrupt, hero for the weak, warcry for the helpless, and romantic for a special girl.  I loved the bravery and guts Snow had.  His spirit showed his determination and made for a strong character.  His struggles to gain the approval from a hard headed soldier, to saving his love from an impossible scenario, to shouldering the death of many who aid his rebellion.  In a game full of some strong female characters, he was the hope for the men to not look like utter wimps here. Hope
I didn’t enjoy this character at all.  He had a very tragic start, but overall ended up being the whiney emo kid of the story.  Outside from his Feud with Snow and the passing of his mother, there really wasn’t much there but mood swings.  I did however, sort of enjoyed the interaction between him and Lightning mid game.  It seemed like a good chisel to the frozen heart. Vanille
A very perky character.  I found it odd that they ended up making her with a texan twang, but it turned out to be the only way to make her fit with an english voice.  So it turned out decently well.  Many people not used to JRPGs will be put off by her over excited self, but those used to it will find her refreshing to the dark moments.  She does have her share of whoas though.  Hiding a dark past of secrets and destruction.  I found her and Fang’s past very interesting and it really brought the rest of the story together. Fang
The selfish character that pops up half way into the game was a sort of off catch.  However her placement of the story was crucial.  Often found difficult to keep tamed, she is the rebel of the bunch.  Often calling for the others to save their own necks.  Tempting the others on a regular basis to give up on those that hate them, and live for themselves. Sarah
Sarah was a selfless character.  A true testament to forgiveness and caring to others.  I loved her personality and care to others.  The tragedies that befell her only strengthened her love for others.  The battle to communicate to her sister, the love for Snow, and the fear of fulfilling her focus.  In one way or another, Sarah seemed to have touched every character of this story in one way or another.  Just wouldn’t have been the same without her.

Villains
The idea of villains wasn’t very involved.  Most things you ended up running into had no real build to them.  Just “he’s part of this group, and hates you” or “there’s a big monster!!”  It left it less involving and sadly plain.  This is disappointing but doesn’t really kill the game too much.  After becoming l’Cei, everyone hates you, so that’s pretty much the bulk of your adversaries.  The only true story built villains were Yaag Rosch and the fal’Cei.  While the fal’Cei covered most of the real need for a enemy face.

Gameplay
First off, my rant being the same as many others.  The travel from A to B in this game was extremely linear.  A good 90% of it was running down a very straight path forward.  This killed a lot of the gameplay early on.  This however opens up substantially at chapter 11 when you hit Gran Pulse.   Lots of side paths, quests, dungeons to explore, and an arena like event.  The other aspects of the game drown this, and when you consider the visuals and content, it may have been required to make it all fit.  So if you can stand it ’til Chapter 11, you’ll enjoy it a lot.

The battle system was epic.  I enjoyed the fast pace, fluent, and visual masterpiece it showcased.  It even still kept the command bases live by the paradigms and custom commands.  Juggling classes made a challenge for deciding which of the 3 players needed to heal, hold damage, attack, help chains, debuff, buff, ect.  The chaining aspect made for interesting way of focusing attacks or strategizing planning.  Overall I really do hope they build on this system for future games.  I know some hate it cause it loses the feel of early Final Fantasy games, but with the change of games to be more action based, it’s a needed move to make it feel more active than reactive.

There was 3 faults to the battle system however.  First was the instant game over when the leader dies.  This makes it seem very broken.  Second was the lack of being able to change Paradigm layouts mid battle.  It didn’t hit often, but with so many interesting ways to lay out a paradigm, why not?  I had to some times I had to die/retry just to go out and change them.  My third problem I had with this battle system was the positioning.  This game seemed to have a large emphasis on where your characters are standing as to who took damage from certain attacks, so why not allow you to move them?  I had countless times where a fight was going very easy, then turned ugly and deadly just because a character randomly decided to move next to another character.

I enjoyed the overall uniqueness between each character at the beginning.  However the crystariums were very plain to begin.  All the way until chapter 11, there really wasn’t a point to Crystariums.  I often wondered why it didn’t just auto fill itself.  Since I was maxing all 3 out every time it expanded.  This got more interested at Chapter 11 when all the trees opened up.  While they were being high cost, it made you have to decide what you were diving in.  Even then it kept it’s unique feel as some characters had better strength in certain trees than others.  So it takes some planning (outside of maxing them all out and not even bothering, which would take a lot of time).

Last bit of customization which was really nice was the weapon and accessories.  You can choose from around 5 different stat layout weapons that advance through 3 levels.  Upgrading them is a bit time consuming, but interesting none the least.  Accessories give attributes that also can be upgrading.  I found it required a google search or a guide to know what to do, which is bad.  However if you have that, it’s a fun and interesting system.

Graphics
The graphics were amazing.  The views were breath taking.  The spell effects were beautiful.  I couldn’t really find any faults to this game, besides the dusty/foggy effects that happened during missions in Gran Pulse.  However, you only see them for a couple minutes throughout your 30+ hours playing this game.  The level of detail in this game makes me begging for more.  It easily drew away my hatred for the early gameplay linear feel.  As everything around me was breathtaking and so open/broad.  The monsters and beasts were fierce, the characters detail was great.  I just wish more games were like this.

Sound
Not much to say here.  As usual, the audio is outstanding.  Music that really takes the wind out of you.  I can sit and listen to the sound track over and over.  The sound effects were crisp and nice.  My only beef was some of the sound effects being heavily high pitch and ear piercing, but not a big deal.

Overall
Overall, I enjoyed this game, a lot.  I’ve seen a mix of reviews.  You have outside RPG people not liking it’s linear feel.  You have die hard fans that will love it no matter what.  Then you have the plain fans that despise it because it’s changing things.  Like I said before, games are becoming more fast pace.  So it is only right they pick up the pace as well.  Gameplay was a great change.  Graphics were epic.  Sound was beautiful.  The linear pathing was a stumble block, but it offered me hours and hours of fun.  All while I’m still working to max my characters.

  • Story: 9/10
  • Characters: 9/10
  • Gameplay: 7/10
  • Graphics: 10/10
  • Presentation: 8/10
  • Sound: 10/10
  • Replay: 8/10

[Via http://cabbitwolf.wordpress.com]

Sunday, March 21, 2010

Loan Consolidation 1.1.0


Even if this is a bit unusual for a game, here there will be debt blocks falling from the top of the screen. You need to destroy the debt blocks by making them contact with the money blocks of the same colour.There are a limited number of money blocks so you need to put the debt blocks of the same colour together (i.e. consolidate the loans) so that they can be destroyed by one money block.There are credit card blocks that will generate new debts for every 3 rounds, so try to cut the cards first. Use the arrow keys to move the blocks and press the up and down keys to rotate the blocks, press the space bar to drop the blocks.Consolidation your loans to avoid bankruptcy.
Download

[Via http://thecastex1.wordpress.com]

Fallout 3 Achievements On Gamers' Console

Agatha’s Song (20GP) Completed “Agatha’s Song” Ambassador of Peace (20GP) Reached Level 14 with Good Karma Big Trouble in Big Town (20GP) Completed “Big Trouble in Big Town” Blood Ties (20GP) Completed “Blood Ties” Data Miner (20GP) Hacked 50 terminals Doesn’t Play Well with Others (20GP) Killed 300 people Escape! (20GP) Completed “Escape!” Finding the Garden of Eden (20GP) Completed “Finding the Garden of Eden” Following in His Footsteps (20GP) Completed “Following in His Footsteps” Galaxy News Radio (20GP) Completed “Galaxy News Radio” Harbinger of War (20GP) Reached Level 14 with Bad Karma Head of State (20GP) Completed “Head of State” Keys are for Cowards (20GP) Picked 50 locks Last, Best Hope of Humanity (30GP) Reached Level 20 with Good Karma Mercenary (10GP) Reached Level 8 with Neutral Karma Oasis (20GP) Completed “Oasis” One-Man Scouting Party (20GP) Discovered 100 locations Paradigm of Humanity (30GP) Reached Level 20 with Neutral Karma Picking up the Trail (20GP) Completed “Picking up the Trail” Pinnacle of Survival (20GP) Reached Level 14 with Neutral Karma Protector (10GP) Reached Level 8 with Good Karma Pychotic Prankster (10GP) Placed a grenade or mine while pickpocketing Reaver (10GP) Reached Level 8 with Bad Karma Reilly’s Rangers (20GP) Completed “Reilly’s Rangers” Rescue from Paradise (20GP) Completed “Rescue from Paradise” Scientific Pursuits (20GP) Completed “Scientific Pursuits” Scourge of Humanity (30GP) Reached Level 20 with Bad Karma Silver-Tongued Devil (20GP) Won 50 Speech Challenges Slayer of Beasts (20GP) Killed 300 creatures Stealing Independence (20GP) Completed “Stealing Independence” Strictly Business (20GP) Completed “Strictly Business” Take it Back! (40GB) Completed “Take it Back!” Tenpenny Tower (20GP) Completed “Tenpenny Tower” The American Dream (20GP) Completed “The American Dream” The Bigger They Are… (20GP) Kill all the Super Mutant Behemoths The G.O.A.T. Whisperer (10GP) Took the G.O.A.T. The Nuka-Cola Challenge (20GP) Completed “The Nuka-Cola Challenge” The Power of the Atom (20GP) Completed “The Power of the Atom” The Replicated Man (20GP) Completed “The Replicated Man” The Superhuman Gambit (20GP) Completed “The Superhuman Gambit” The Wasteland Survival Guide (20GP) Completed “The Wasteland Survival Guide” The Waters of Life (20GP) Completed “The Waters of Life” Those! (20GP) Completed “Those!” Tranquility Lane (20GP) Completed “Tranquility Lane” Trouble on the Homefront (20GP) Completed “Trouble on the Homefront” Vault 101 Citizenship Award (10GP) Got the Pip-Boy 3000 Vault-Tec C.E.O. (30GP) Collected 20 Vault-Tec Bobbleheads Weaponsmith (30GP) Made one of every custom weapon Yes, I Play with Dolls (10GP) Collected 10 Vault-Tec Bobbleheads You Gotta Shoot ‘Em in the Head (20GP) Completed “You Gotta Shoot ‘Em in the Head”

[Via http://gamersconsole.wordpress.com]

Saturday, March 20, 2010

Serious Sam HD The First Encounter (PC)

Hello!!

In the distant future race of earthlings had to face an unknown aggressive alien Rassi. Attempt negotiations came to nothing lead, the battle began. Step by step, people thronged to the enemy until not remain the last stronghold – our home planet.

That you are given the opportunity to save everyone, including himself, after killing all the monsters. A trifling matter! But all is not so simple, first you need to clear Egypt and collect special crystals. In the future you will be traveling across the Earth with fire and sword, clearing it from alien nastiness …

Minimum system requirements:
OS: Windows XP (SP3) / Windows Vista (SP2);
Processor: Intel Pentium 4 3.0GHz / AMD Athlon64 3500 +;
Memory: 1 GB (XP) / 2 GB (Vista);
Video card: NVIDIA GeForce 7600 / ATI Radeon X1600 with 256 MB memory and support for Shader Model 3.0;

Recommended system requirements:
OS: Windows XP (SP3) / Windows Vista (SP2);
Processor: Intel Core2Duo 2.0GHz / AMD Athlon64 X2 4000 +;
RAM: 2 GB;
Video card: NVIDIA GeForce 9800 / ATI Radeon HD 4850 c 512 MB memory and support for Shader Model 3.0.

Download Links:

Part 1

Part 2

Part 3

Part 4

Part 5

Enjoy!!!!!!!

[Via http://gamingpassage.wordpress.com]

Sony Playstation Move Kontroller Gerak untuk Playstation 3

Pada Konferensi Pengembang Game di San Fransisco, Sony mengumumkan perangkat kontrol gerak untuk PlayStation 3 bernama PlayStation Move yang rencananya dipasarkan akhir 2010. Perangkat ini memiliki sensor kontrol berdasarkan gerakan yang bisa digunakan untuk game High Definition. Perangkat PlayStation Move juga menyediakan sub-controller yang bisa digunakan bersamaan untuk navigasi dalam game untuk karakter dan objek. Selain sub-controller, Sony juga mengumumkan adanya kamera Playstation Eye .

Memang penggunaan PlayStation Move perlu dilengkapi dengna PlayStation Eye untuk mendeteksi pergerakan yang tepat dan posisi dalam ruangan 3D sehingga membuat pemain game seperti berada dalam game.

Pergerakan lambat dan cepat juga dapat dideteksi sehingga permainan tenis dan melukis bisa dilakukan. Untuk kamrea PlayStation Eye dapat digunakan untuk menangkat suara pemain atau gambar pemain yang memungkinkan pengalaman Augmented Reality.

Perangkat kontroller ini juga tidak menggunakan kabel/wireless yang juga dilengkapi bluetooth yang memungkinkan kontroller mentransfer informasi ke sistem PS3 secara wireless.
Saat ini 36 pengembang sudah memutuskan untuk mendukung platform PlayStation Move ini. Dan sampai April 2011 SCE Worldwide Studios berencana merilis 20 game yang bisa menggunakan platform PlayStatiom Move.

[Via http://loesz.wordpress.com]

Thursday, March 18, 2010

Do You Have What it Takes to be a Disgruntled Employee?

“Another day, another dollar,”  That’s what most working class folks say as they drag themselves out of bed to head to an office where anyone barely knows their name unless they need something.  Yup…you guessed — it’s another day at the office.  Or the sh*t hole, as most employees commonly refer to it.  The office is the one place where you are guaranteed to be underappreciated, overworked, left out, judged, criticized and expected to deal with it – all for the love of a small paycheck and a short lunch break.  It’s the American way.

To be eligible for a position in any office situation, you have to have what it takes to prove you are able to handle all things deadly that comes in the forms of memos, emails and useless meetings.  You have to know how to play the game in order to survive.  You heard correctly…the game!  Most of your of coworkers could care less about you.  Sure, you may have that one whom you eat lunch with regularly, but don’t be fooled by the 30 minute company.  They’re only hanging with you until quitting time.  At the end of the day, they run off into the night to be with someone way more important than you are.  Don’t be offended by this.  Trust no one and keep a very positive “F*ck You” attitude! 

Let’s take a look at a typical work day, shall we?  After you’ve finished reading this article, you will be able to determine if you have the chops to be someone’s personal slave right-hand man in a general office environment.  Don’t expect to be prepped for the journey you are about to take.  That wouldn’t be realistic in Cubicle Land.  Instead, we’re just going to throw you to the wolves and see how you fend for yourself.

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Most commonly, the workday opens with you complimenting your supervisor on yet another one of his boring staff lectures.  However, because you are so stoned and hung over from the night before, you are too wasted to realize that that lecture was last Thursday.  Don’t be alarmed.  There are so many of those meetings that begin and end with the same speech your boss delivers like a walking TIVO, they all sound alike.  Just continue kissing his ass and hope he doesn’t smell the alcohol that’s oozing out of your pores.  Too much talking will raise suspicion as you’d normally try to avoid any conversation with him, in effort not to be given any more work assignments, so know when to the shut up and walk away.

If you’re lucky enough to make it pass your boss unscathed, you’re off to a good start.  But you’re not out of the water yet.  It won’t be long before that very same boss calls you from your desk, by the wrong name of course, to ask you a ton of questions that you’re expected to the know the answers to, although it will probably be the first time you’ve ever heard anything about the subject in which your boss is referring.  Just nod and smile and tell him/her that you’ll get right on it.  Once you’ve wiped that discreet worried little smirk off your face, go back to your desk, take a swig of that stale coffee you got from the cafeteria and check your email.  Not your work email!  That’s too responsible.  Check your personal email.  You’re not a lazy, disgruntled employee until you’ve mastered the art of slacking off.  Who knows?  Something may be good enough to give you a reason to use sick leave for the rest of the day.  If you have a fear that your computer is being monitored, here’s what you do: after you’ve nearly killed yourself to get the answers your superior is looking for, take a baseball bat and use their head as target practice.  That way, they’ll understand the headache you got trying to obtain those damn answers.  Remember the motto for every office across the nation – “An eye for an eye; a tooth for a tooth.”

Congratulations!  You’ve made it through your first part of the day.  You deserve a pat on the back.  You’re looking good.  But don’t do any cartwheels just yet.  So far you’ve managed to kiss your boss’ ass, slacked off a little bit, gagged on yesterday’s coffee, scrambled to get some work done that you’d ordinarily ignore and went to lunch with someone who barely knows who you are.  Unfortunately the rest of your day will be as crappy as it was when the morning first began.  This is the point where things plummet downhill. 

Now you’re back to the office.  You have a full stomach and can’t wait to get to the bathroom to light it up with your offensive ass gas.  But wait, you’re entry badge isn’t working.  In addition to having to sh*t bricks, you now have to show your embarrassingly ugly photo id to the security guard and hope that he doesn’t bust a gut laughing at your ridiculously hideous picture. 

I would normally tell you not to sweat over this, but you know just as well as I do that that picture is far less than just bad lighting.  It’s one f*cked up picture.  No, seriously.  Oh well, one catastrophe at a time.  Accept being the butt of the joke and make a mad dash for the first restroom you see before you stink up the whole place with the bubbles building up inside your tummy.  Just don’t forget to leave a memorable message to that very same security guard, telling him exactly what you think of him.  This will probably be the hightlight of your day.  Don’t worry.  It’s almost over. 

Remember that excuse you were hoping to get that would allow you to use a few sick leave hours to get out of the office early?  Well, you can hang that up!  By now, the office has completely fallen apart and you are stressed to no end.  You’ve received an email from your kid’s babysitter informing you that an emergency has come up and that you need to pick up your offspring.  Naturally, your boss isn’t going to approve your leave and there’s no daycare facility at your job.  You have no other choice but to bring your baby back to work and scotch tape them to the bulletin board.  Don’t make it a habit.  In your colleagues’ eyes, you have a choice to make:  either work or home?  But with the money you make, you can probably build yourself a nice cardboard home right next to your office building.  How convenient would that be?! …that is if you haven’t completely keeled over from all the stress.  In that case, make sure your last will and testament is saved on your computer.  Your lunch buddy will want to know if he can get your swivel chair once you’ve kicked the bucket for good.    

That’s it!  You did it!  You made it to the end. You probably didn’t think you could do it, but you’ve come to the close of what most employees like to call “hell on Earth.”  Don’t get too hasty.  Since your id badge didn’t work and the security guard is no doubt looking for your ass for leaving that harsh message on the bathroom floor, you now have to be just as crafty and creative in getting out of the building as you were for surviving your day in general.  Well let me give you two choices:  Dig a hole and claw your way to freedom or simply burn the whole effin’ building down.  Why should you be the only miserable person in the office?  Whatever you choose, your decision will take a little effort but it’d be worth it.  Having the gall to pull it off is the main issue, though it’s not has hard as it sounds.  After all, 90% of any effort is getting started. 

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Quote of the week:   “Hard work never killed anybody, but why take a chance?”

 

[Via http://hottywoodhelps.com]

Schneider steps up his game in Manitoba

Schneider steps up his game in ManitobaMarch 16, 2010

Schneider steps up his game in Manitoba

Photo: Jonathan Kozub

by A.J. Atchue || for NHL.com

Cory Schneider heard his name mentioned in rumors more than once leading up to the NHL’s Mar. 3 trade deadline.

After all, most hockey observers consider the Manitoba Moose goaltender to be one of the top young netminders currently playing in the AHL.

And with Olympic gold medalist Roberto Luongo boasting a new long-term contract and firmly entrenched as the starter with the parent Vancouver Canucks, it would only be natural for Schneider to preoccupy himself with thoughts about his future.

But Schneider, who enjoyed a monster 2008-09 season that resulted in his selection as the AHL’s goaltender of the year, tried to take the attention and the constant speculation in stride.

“It’s out of my control,” Schneider said, “and until someone calls to say I’ve been moved, it’s not something that I’m even going to worry about. Sure enough, the deadline came and I wasn’t moved. It’s not something that’s at the forefront of my mind.”

Schneider, who turns 24 on Thursday, has come a long way in three years’ worth of professional hockey to even be on the radar of organizations looking for help between the pipes.

A native of Marblehead, Mass., Schneider was a first-round draft pick (No. 24) by Vancouver in 2004 and turned pro after backstopping Boston College to consecutive appearances in the NCAA championship game in 2006 and 2007.

He joined the Moose to begin the 2007-08 campaign, and to say his pro career got off to a rocky start would be an understatement. After 11 appearances, the rookie’s record stood at 3-7-0 with a goals-against average of 3.69 and a save percentage of .872.

“I really learned to appreciate the game and the skill level of these players in the American League,” Schneider said. “Turning pro after college, I think I assumed it wasn’t going to be that big of an adjustment. Coming in and being humbled a little bit, realizing how hard you have to work in practice and every single game, that took a little while to understand.”

With Schneider consistently losing and Moose teammate Drew MacIntyre consistently winning, Schneider’s struggles finally reached a breaking point with head coach Scott Arniel just prior to Christmas.

Schneider had been yanked from a Dec. 14 game vs. Lake Erie after getting torched for three goals on eight shots. With MacIntyre on recall to Vancouver at the time, Arniel’s options in net for the next night’s rematch were to go with an ECHL call-up or to put Schneider back out there.

“I called Cory into the office the next morning and kind of laid into him about what it takes to be a professional,” Arniel recalled. “We had a real sit-down, he didn’t do a whole lot of talking, I did most of it, and I proceeded to tell him that he didn’t deserve it, but he was going back in the net that night.”

After all the success Schneider had experienced during his college career, this experience marked a world of difference.

“Coach Arniel was one of the first guys to sit me down, look me in the eye, and tell me I wasn’t good enough, something that I hadn’t really heard a lot growing up, and sometimes it’s something you need to hear,” Schneider said.

“That’s something I’ll never take for granted again – these are jobs, a lot of people would love to have them, and you can’t get complacent because someone’s going to take your job if you don’t perform up to expectations.”

It’s probably not a coincidence that Schneider’s rookie season began to turn around after the face-to-face with Arniel. He won the rematch with Lake Erie that night, also earned victories in his next three outings, and went on an 18-5-2 run (1.72, .935) with two shutouts to close the regular season.

By the end of the year, his play had improved to the point that Arniel tabbed him over MacIntyre as Manitoba’s starting goaltender in the playoffs.

“Not because he was a high prospect, but because he was the best goalie in the second half of the year,” Arniel said of the decision.

After digesting the ups and downs from his rookie year, Schneider returned and tore up the AHL from beginning to end as a second-year pro in 2008-09.

He took the loss in Manitoba’s season-opener on Oct. 10 but promptly rattled off 13 consecutive victories – with his first NHL recall to Vancouver mixed in – and did not lose again until mid-January.

That defeat was followed by a 7-1-1 surge, and by season’s end, Schneider led the AHL in both goals-against average (2.04) and save percentage (.928), ranked third with five shutouts, and posted a 28-10-1 mark in 40 appearances for the Moose en route to winning the league’s Baz Bastien Award as top goaltender.

“I set out some goals after my first year, where I made big progress,” Schneider said. “It was kind of a perfect storm where we had a great team, a good coaching staff and support group, and for me it was about really establishing myself and showing that the end of my first year wasn’t a fluke, that I could do it for an entire season.”

That trend continued in the 2009 Calder Cup Playoffs, where Schneider backstopped the regular-season champion Moose all the way to the Calder Cup Finals, where they ultimately fell in six games to the Hershey Bears.

“I think his size and athleticism are probably his best attributes,” Arniel said of the 6-foot-2, 195-pound Schneider. “His ability to read the play – at times you wonder how a puck can go from one side of the ice to the other, and there’s Cory sitting there waiting for it. He anticipates and reads the game really well.”

Schneider has been a workhorse in Manitoba’s net this season, already appearing in nine more games than he did all of last year. Despite opponents’ best efforts to create traffic and throw him off his game after his breakout season, Schneider continues to stand tall.

He’s matched his 2008-09 win total, and on a Moose club which ranks among the AHL’s bottom third in goals per game this year, Schneider’s stellar play in net has been key to keeping Manitoba in a playoff position with four weeks to go.

“It’s been good for me, it’s a different dynamic,” Schenider said of playing behind a more offensively-challenged squad than a year ago. “It’s good to learn both aspects, going from making a big save here and there to having to steal games and keep your team in it.”

Schneider’s consistency and continued success in the AHL has been enough to catch the eye of scouts across the country, even though he’s totaled only 10 career NHL appearances for Vancouver thus far.

“He’s earned the right to be spoken about,” Arniel said. “Whatever Vancouver decides to do, he’ll just have to wait and see. His focus – not letting things distract him – he’s one of the best young goaltenders I’ve seen to do that, and it’s a big reason why I think he’s going to be a real good NHL player.”

Asked if it’s at least nice to hear his name mentioned, Schneider relented … a little.

“Obviously, the other side of being part of trade rumors is that other teams want you. It’s flattering that teams are interested, but it’s not something I think about until it’s actually going to happen.”

After a tough start, Schneider is well on his way to making his NHL dream happen for himself.

[Via http://ahlnewss.wordpress.com]

Tuesday, March 16, 2010

Video: mSpeed - Refllex Reaction Game on the N900 (Maemo 5 version of S60 5th Edition Speedtester)

Remember Speedtester on S60 5th Edition? That turned out to be surprisingly popular for something quite so simple.

There’s four coloured circles. All you have to do is tap the one that’s lit.

It’s a little harder than the Symbian version as you begin at a faster speed and the sequential speed increases is steeper.

With each light you hit in time, you get a point. Miss and it’s back to zero.

What’s your top score?

Demo video below

[Via http://mynokiablog.com]

Sunday, March 14, 2010

Brain Exercises

Brain Exercises

Hey everyone!

Sorry I haven’t posted in quite a while, I’ve been pretty busy.  At the moment, I’m working with a guest blogger (yes, my mother) on an article, that should (hopefully) appear in the next day or two.  Stay tuned!!

In the meantime, I wanted to share with you an article called “10 Exercise Tips For A Healthy Brain.”  This article has some long term tips for maintaining a healthy brain.  Also, I found a site that has different brain exercises, puzzles, and riddles, that I would love for you guys to try out! Be sure to leave me some feedback on these, and I will (again, hopefully) do the same.

Happy Exercising!

[Via http://thesocialoutcastblog.wordpress.com]

Saturday, March 13, 2010

Smu Mixes Vol 1 The Compilation

So here it is the updated Compilation of all my previous and new Mixes for y’all in one download.
Tracks (all as one seperate file each of course):

  1. Red Cafe featuring Jadakiss,Fabolous,Papoose,Fabolous,Rick Ross,Ross Fortune,Lore’l,Lloyd Banks,Kardinal Offishall,Uncle Murda & Diddy – Hottest in The Hood [Smu Monster Mix]
  2. Drake featuring Royce Da 5′9″ – Over [Smu Mix]
  3. Bun B featuring Kill All Rats & Sean Kingston – That’s Gangsta [Smu Mix]
  4. Fat Joe,Game,Lil Wayne,Plies & Dre(Cool and Dre) – Ain’t Sayin Nothin [Smu Mix]
  5. Jay Rock featuring Game,G Malone,Ya Boy,K.Dot,Ab-Soul,SchoolBoy Q,Mistah FAB.,Crooked I,211,Sinful, TK,Eastwood,Omar Cruz,Nipsey Hussle,Problem,Roccett,Young Keno,Spider Loc,Bangloose,Roscoe Umali & Will.I.Am – All My Life [Smu Westcoast Mix]
  6. Busta Rhymes featuring Ron Browz,Swizz Beatz.T-Pain,Akon,Juelz Santana,Reek Da Villian,Spliff Starr,N.O.R.E.,Jadakiss & Red Cafe – Arab Money [Smu Monster Mix]
  7. Ill Bill & Crooked I – Back Down [Smu Mix]
  8. Game featuring Juice,Hot Rod,Ya Boy,Mary J Blige – Be Eazy [Smu Mix]
  9. Jay Rock featuring K-Dot (Kendrick Lamar),Busta Rhymes & President Punch – Beat A Rapper Down [Smu Mix]
  10. Drake featuring Teairra Mari,R.Kelly,Juice & Busta Rhymes – Best I Ever Had [Smu Mix]
  11. Sean Kingston featuring Vybz Kartell,Kardinal Offishall,Game,Rick Ross – Colours [Smu Mix]
  12. Slaughterhouse featuring Bun B – Cuckoo [Smu Mix]
  13. Crooked I featuring Smitty & Robin Thicke – Died In Your Arms [Smu Mix]
  14. Crooked I featuring Chamillionaire & Akon – Dream Big [Smu Mix]
  15. Joe Budden & Royce Da 5′9″ – Hottest In The Hood [Smu Remix]
  16. Ludacris featuring Ciara,Rick Ross,Pitbull & Twista – How Low [Smu Mix]
  17. Asher Roth featuring Eminem & Ludacris – I Love College [Smu Remix] (Eminem mixed in by me)
  18. Ghostface Killah featuring One-2 (Treacherous Records/COB) & Amy Winehouse – I’m No Good [Smu Mix]
  19. Snoop Dogg featuring Crooked I & D’Angelo – Imagine [Smu Mix]
  20. Stat Quo featuring Mykestro – In California [Smu Mix]
  21. Eminem featuring Cashis & 50 Cent – Jimmy Crack Corn [Smu Mix]
  22. The Clipse featuring Jay Rock,Juice,Kanye West,Bun B – Kinda Like A Big Deal [Smu Mix]
  23. X.O. featuring Game & Crooked I – Love Me No More [Smu Westcoast Mix]
  24. Kid Cudi featuring Lil Wayne,Common,Jae Millz,Kanye West &  Lady Gaga – Make Her Say [Smu Mix]
  25. Rick Ross featuring Pusha T,Kanye West,Birdman,Lil Wayne,Fabolous,Busta Rhymes & T-Pain – Maybach Music 2[Smu Monster Mix]
  26. Game featuring Jay Rock,K-Dot,Ab Soul,Dubb – Murda [Smu Mix]
  27. Crooked I featuring The Horse Shoe Gang – On To The Next Shit [Smu Remix]
  28. C-N-N featuring Ron Browz,Swizz Beatz,Busta Rhymes,Jadakiss,Maino,Sho Bollotti,Uncle Murda,Joell Ortiz,Charlie Hustle,Spliff Star,Hell Rell,D.O.E.,Tru-Life,Mike Beck & Max B – Rotate [Smu Monster Mix]
  29. Jay-Z featuring Game – Show Me What U Got [Smu Remix]
  30. Kid Cudi featuring Willie the Kid – Sky High [Smu Mix]
  31. Alicia Keys featuring Maino & Avery Storm – Try Sleeping With A Broken Heart [Smu Mix]
  32. Jay-Z featuring Game – So Ghetto [Smu Mix]
  33. Mack 10 featuring Jim Jones,Rick Ross,Lil Wayne & Jazzee Pha – So Sharp [Smu Mix]
  34. Drake featuring Trey Songz,Young Chris & Lil Wayne – Successful [Smu Mix]
  35. Fat Joe featuring Sheek Louch,Bully,Synp Lyfe,AP & Lil Wayne – The Crack House [Smu Mix]
  36. Sandman (Re-Up Gang) featuring Nas & Tekneek – Topless [Smu Remix]
  37. Kevin Rudolf featuring Kid Cudi & Rick Ross – Welcome 2 The World [Smu Mix]
  38. Jay-Z featuring Game – Where I’m From [Smu Mix]

Enjoy this 38 Tracks Package of Mixes.And make sure to stay tuned for more!

Disc 1 / Part 1:  http://www.mediafire.com/?zrtnvmnnw1m

[Via http://djsmu.wordpress.com]

[BUY] Battlefield: Bad Company 2 ~ 惡名昭彰 2 雙版本開箱

三月份最讓我期待的作品只有一款:《戰地風雲:惡名昭彰 2》(Battlefield: Bad Company 2)。

我不是《戰地風雲》系列的粉絲,但之前在各平台釋出的《惡名昭彰 2》beta 試玩一舉扭轉了我對這個系列的負面印象。這系列只有在四年前買過《戰地風雲 2》,不過遊戲本身的執行效率很差,進入主選單或進入遊戲都是極為漫長的等待,加上是晚期才購入,連線人數已經大幅下降。不久後推出的《戰地風雲 2142》也是一樣糟糕的執行效率… 我對這系列實在沒有愛。

但是開發商 DICE 並沒有這麼不長進,2009 年在遊樂器平台上推出的《戰地風雲 1943》就頗為成功。2010 年一月左右,透過噗友拿到了 PS3 與 PC 版本的《惡名昭彰 2》beta 資格,這回新作的表現令人驚豔,翻新的 Frostbite 引擎表現非常優秀。也因為對這次測試的高度滿意而跑去訂了一套 PC 版。

不過遲了一天,三月四日才收到珊珊來遲的包裏。《惡名昭彰 2》的形象設計還真是一致,不論是遊戲選單、彩盒、官方網站,甚至連附送的 T-Shirt 都是同一個圖案,個人覺得這圖案還蠻帥的,很耐看,拿來當桌布也很有質感呢。

▼ 彩盒封面 ▼彩盒背面

開箱已經是一種固定的型式了… 左邊手冊、右邊光碟,一樣醜的灰色膠盒。PC Game 的盒子真的不能換個顏色嗎?

▼ 很醜的萬年灰色塑膠盒

現在買遊戲很流行送虛擬寶物 (簡稱虛寶,很虛的東西)。虛寶有很多效果,例如增加首發的吸引力、減少二手遊戲的流通等,對廠商而言不需要增加太多成本就可以達成提高銷售量,是個厲害的行銷手法,也是在遊樂器將硬碟做為標準配備才能玩的招式。

▼ 手冊和虛寶兌換卡

《惡名昭彰 2》的虛寶還挺多的,武器和附加能力就有六七種,VIP 地圖包 (好像是多三張地圖遊戲模式),另外若是擁有前幾代《戰地風雲》的話,可以多換到一把 M1 Garand 步槍。

▼ 擁有前幾代遊戲的話可以換到 M1 Garand

不過上市初期毫不意外地遭遇到一連串的問題,包括難以連上 EA Online、伺服器人數不會自動平衡、莫名其妙被 PunkBuster 斷線、虛寶消失等等,我自己也遇到好幾次。即使經過將近一個月的全平台公測,正式版突然湧入的人潮還是讓 EA 與 DICE 方面措手不及。我就遇到虛寶兌換後卻什麼都沒拿到的窘境,而且到現在也沒解決…. (無言)

PC 版的硬體需求不低,即使正式版已經改善了遊戲效能,不過 Intel i5 + HD4850 的組合想特效全開還是作夢啊。還好在 Medium 設定下畫面已經相當漂亮了。

▼ 畫面很棒 !

PC 版首批限量版的入手價 NT$ 1,250,另外還多送一件 T-Shirt,材質有點單薄,size 是 “F”,不過囧的是… 衣服上的英文字居然拼錯了,”Company” 拼成 “Comapny”,透露出濃濃的山寨味。

▼ 首批贈送的 T-shirt

入手 PC 版後沒幾天又在地下街買了一片 Xbox360 版的《惡名昭彰 2》,入手價 NT$ 1,330。

▼ Xbox360 版彩盒 ▼ 開盒,雖然擺設是一樣的,但綠色的殼好看許多

Xbox360 版買的是普版的,送的虛寶並不多。我把 PC 版的虛寶序號拿來用在 360 版是可以的 (當然只能用一次,pc 版換過就不能換了),但是一樣碰到虛寶消失的問題,麻煩 DICE 出面解決啊,還我 M1A1 Thompson 啊 !

趁著我的 Xbox360 金會員還沒過期,最近都在打 360 版的線上遊戲,順便賺成就,連線流暢度比 PC 版好很多,但受限於 console 版本的連線人數上限比 PC 少,打起來少了點快感。

[Via http://what30.wordpress.com]

Thursday, March 11, 2010

Finally Finished Final Fantasy XII

One of my reasons for laying off the blogging for a bit was to finish Final Fantasy XII. Now, at 10:40pm, I’ve got a little bit of breathing room before I tackle my next game, Final Fantasy XIII. (my order has been delayed).

So what of this 3-year old Playstation 2 game? To sum it up, I think Final Fantasy XII is “Final Fantasy Done Right”. I’m not going to go into a review or anything, but more like pick out the concepts that made XII one of the better games in the series.

So why did I choose to play FFXII now? When I first got the game 3 years ago, I played about 38 hours of it before I was suddenly stopped and never got back to it. Now, with FFXIII on the horizon, I figured that I needed to get to it and beat it. Otherwise the HD graphics of FXIII would surely dampen my enjoyment of FFXII. When I had put FFXII higher on my priority list, one of the things I committed to was “Any new game purchase immediately gets top priority”. I was in the midst of completing Muramasa, and FFXII was on the list right after Assassin’s Creed II. AC2 took longer than I thought, and between then, I purchased Zelda Spirit Tracks, Silent Hill Shattered Memories and Bayonetta. Never before had I been playing games like a fiend for the sake of completing them as my priority as opposed to enjoyment; though enjoy them I did. So why do I choose to blog about FFXII? I like it that much.

The thing I found incredibly compelling about FFXII is the combat system. Square Enix completely did away with random encounters, and opted for a very MMO-like combat engine derived from FFXI most likely. While FFXI was severely lacking, FFXII’s offline MMO engine was very well polished, simplified, and worked incredibly well.

The AI-control was very customizable, and rarely strayed from what I had programmed it to do. It’s much more advanced than the silly AI control for Tales games, and saved my ass more times than I can count. There are some flaws though – the Gambits were somewhat simplistic. There were some tasks I wanted to automate, but wasn’t able to because the game didn’t have gambits like that. It wouldn’t have been too complicated to implement either. I would have liked a more if>then>else system, or more special gambits to program the AI NOT to do certain things (like “Foe: Absorbs Fire, don’t cast Fire”, coupled with Foe: Any, cast Fire.” a “Foe: Has no item, do not steal”)

Overall though, the Gambits served their purpose fairly well. I did find myself turning them all off for the last battle though.

The abandoning of random encounters was a welcome change. No longer did combat seem like a chore, or a grind. In fact, I’ve never had so much fun grinding in an RPG.

Overall, the gameplay was fantastic, the boss fights were epic, and the world was vast to travel in.

The other thing that I liked about FFXII was the world. The very atmosphere and premise fit so nicely with what I believe should be the Final Fantasy theme. Ivalice is quite different in style than most of the other Final Fantasy games, drawing only to Final Fantasy Tactics, and its predecessor – Vagrant Story. The old 16-bit games don’t really count because the styles were a bit more ambiguous.

While Final Fantasy’s Japanese title literally translates to Space Warriors, FFXII’s world was very medieval, but still had just the right amount of technology – it was industrial-like with rough edges, unlike the ridiculously impractical looking FFVIII technology, or the overly industrial FFVII. Both FFVII and FFVIII conflicted with the idea of swords coexisting with guns as practical weapons, where as in FFXII, the guns were 1800’s style and worked well. Seeing where FFXIII goes into the FFVIII style technology makes me cringe. I really want more Ivalice.

The story of Final Fantasy XII is simple – a princess backed by a resistance group attempts to overthrow the empire and stop them from taking over the world. Sound familiar? That’s because it was started in 1977 with Star Wars.

Take a look at this humorous youtube video:

Someone took various footage from FFXII, and spliced it together to fit with a scene from Star Wars.

It’s surprisingly close!

Let’s take a look at some of the characters of Star Fantasy XII:

Vaan – Pretty much the first character you play as. It seems at the time that he’s the main character, living a fairly normal life, dreaming of bigger things. Parents are dead of course. He later gets thrust into a crazy adventure that he didn’t plan on, and ultimately plays a part in saving the world. He even gets a mentor along the way! You’d think that he’s Luke Skywalker, but unfortunately, his role as the main character pretty much disappears as soon as his big adventure starts. He just ends up along for the ride.

Penelo – I can’t really say who Penelo represents in terms of a Star Wars character. Maybe C3P0 fits the bill, as she’s Vaan’s companion throughout the adventure. She does require saving at some point, much like how C3P0 gets rescued. Her character is fairly flat, with no real special personality traits. Like Vaan, she ends up being just along for the ride.

Balthier – He’s got an interesting “Ladies Man” personality, is a sky pirate, and flies one of the fastest ships this side of the galaxy. He’s also got bounty hunters after him. Right from the get-go, his closest match is Han Solo. Just like Han, money is his thing. Anytime there’s treasure involved, he’s up for it. He does however, take up some of the other roles from Star Wars characters, especially in the latter half of the game. One such is his hatred for his father who works for the Empire. He ends up confronting him late in the game. And then he’s also Vaan’s mentor, though this role was rarely emphasized. Out of all the male characters, his was probably the most developed.

Fran – Balthier’s partner in crime and co-pilot, she left her home to learn about the world. She’s your Chewbacca. Her kind, the Viera, live in trees, with architectural design so similar to the Wookies, you’d think they hired Wookies to build it. Their weapons of choice include bows and crossbows, they are a tribe, and they exile/banish those who do not follow their way of life or leave the tribe never to return. Chewbacca’s growls of “I have a bad feeling about this.” is even similar to Fran’s “The mist here is thick…” Honestly, the only difference between the Viera and Wookies is that Vieras are damn sexy. Their god obviously knew what they were doing when they created them.

Ashe – Princess Ashe’s objective is to stop the Empire, and bring peace back to her homeland. After her home was invaded, she had no choice but to flee. Rumors spread that she was dead. Vaan, Balthier and Fran rescue Ashe early on in the story, and from that point on, everything that happens revolves around her. She seems to show some affection towards the male characters, but not so much of a romantic one.

Basch – Rumored to have killed the king of Dalmasca, and died, he was imprisoned and tortured. His charge after being rescued was to protect Ashe. Near the end, he faces against his former colleague Gabranth, in a duel to the finish. He’s your Obi-Wan, except he doesn’t train Vaan to any effect. His character is just as flat as Penelo, as he doesn’t have any other motivation than protecting Ashe.

Gabranth – Works for the Empire as a Judge. He gets sent out on certain high-profile tasks by Vayne. In the finale of the game, Gabranth fights Basch, and after that, defects from Vayne’s side in order to protect Larsa. He’s pretty much Darth Vader.

Cid – Balthier’s father, he plays an integral role in putting the wheels in motion for the story. He’s basically the cause of the war. Balthier’s face-off with him could be considered Luke and Darth Vader’s battle, but unlike Darth Vader, Cid never waivers from his objective, and remains evil. To that effect, and his role in the story, he’s a lot more like Emperor Palpatine.

Vayne – He inherits the throne to the Empire, and pretty much runs martial law, dissolving the senate, and taking full control. In more ways than one, he’s the Emperor Palpatine. Outside of the political actions, he’s not much more than that.

Other similarities:

The Bahamut – unlike other Final Fantasy games, the summon names are actually names of ships. The Bahamut being the ultimate big one. It’s basically the Death Star, complete with big-ass death beam. It takes its time and approaches the city of Dalmasca as everyone tries to stop it. (Well, it’s not quite like that. More like Dalmasca ends up being the battlefield between the Resistance and the Empire).

The Strahl – Balthier and Fran’s ship. The Millenium Falcon. Enough said. Even its take-off is ripped off from Star Wars!

Sky City Bhujerba – Cloud City rip-off. Both were promised neutrality and freedom from the Empire for their “resources” if the best was given to the Empire. And both were back-stabbed, and ended up helping the Rebels escape in the end.

Does this mean FFXII is a rip-off of Star Wars? Actually no. While the higher levels of the story seem very similar, and there are even similarities between characters, it’s quite a different story because of the way the game plays it out. You’ll laugh and enjoy the similarities though.

Overall, I’d have to say that FFXII is one of the best Final Fantasy games I’ve played in a LONG time. The atmosphere is amazing, the world is well imagined, the style is perfect, the characters are stylish, and the combat is outstanding. FFXIII may have a tough time topping this one, in my opinion.

K, midnight. Time to sleep.

[Via http://radiantdreamer.wordpress.com]

International day of Awesomeness

I wanna embed the actual music video, but they wont let me. Poop. After watching the video, I wanna be a fucking rock star.

I finished that essay, WHOOP!. My facebook status reflect what I’m feeling:

Hey everyone, happy “International day of Awesomeness”. Today has been awesome. My most awesomest achievement of today…write an awesome essay of 2500 words in one evening. You could try talking to me now, but i won’t hear you over the sound of how awesome I am.

Also, on a different note, i found cat nap’s new blog. There’s not much about me, the attitude is almost like “Fuck sake, I fucked up again”. She didnt even mention me pulling that girl infront of her. She did mention the night, but only the walk there. I still want to fuck her, the other night I nearly dug through my call logs to get her number to call. I was feeling very sexually frustrated, having not had any for a month and a half. I actually feel quite happy that she hardly mentions me.

Tomorrow, i need to add the finishing touches to the essay, and bosh, no more work for a while. I’m gonna get messed up tomorrow.

EVERYBODY HAPPY!

[Via http://gilliganafc.wordpress.com]

Tuesday, March 9, 2010

Empire Craft Review On Gamers' Console

The Empire Craft Logo

Empire Craft is a browser-based game. The main content of this game are enclosure, arms expansion, cities occupation and territory seizing. The game is free, but for exta bonuses you have to pay.

The story revolves around this plot:

“All sins came from the Magic Crystal’s tremendous power while the endless greed lures the human to fall. Finally the war was launched and hence stated the catastrophe in the Dark Millennium. The dwarfs, the humans stand in line with the Orcs toward the demon race while small-scaled conflicts which involve each other’s interests occur among them. The complex world view of fantasy is easy to suck the players into the eddy of time to the war zone of the Dark Millennium.”

When you start the game you are able to choose your character name and the type of city you wat to have, they are 3:

An Example Of A Human City

An Example Of An Orc City

An Example Of A Dwarf City

There is no difference between the city’s building’s main functions, as with the units, they look differently and some are called differently but they have the same basic functions.

As you can see from the screenshots the graphics, like all browser games, are bad. Browser games are faced to the players who want to have an easy time, and they are mostly the office workers, so the operation must be simple. The city building, the army dispatching are simplified as a few mouse clicks.

You can build buildings two at a time and you can but how may you want or can afford in one order, you can have two o these too.  You upgrade buildings to increase your resources and eventually you will be able to join a union, where you can help your union members out or just try to battle for first place of the statistics for most populous union.

The Army Interface

Tasks in the game can be sorted as newbie tasks, development tasks, union tasks and nobility and military tasks. By completing those tasks, the players could receive different rewards. The newbie tasks are just like the simplified walk-through. The development tasks are like the daily tasks. The rewards are keys to the chests. It’s cool to get those money costs items for free by this way; the union tasks provide chances for the union members to show off their wealth. nobility and military tasks are like achievements and they give special rewards.

Besides the army building, the hero system is necessary as leaders in a battle are in need after all. All the three races in the game have both male and female heroes. All kinds of heroes can be found in bars in the main cities. Every newly hired hero is grade 1 at first. Based on the heroes’ basic points, qualifications and features, they can be sorted into white, green, blue and purple hierarchies with the purple heroes are the best. Generally, 3 heroes are enough. You can buy equipment for them and make them battle in the arena.

The Hero Interface

Empire Craft is a great browser game and you have my recommendation to go and register!

[Via http://gamersconsole.wordpress.com]

Halo Reach has 'teabagging' bug

The Halo Reach alpha has a bug which stops players from ‘teabagging’ eachothers’ corpses. Breaking news, folks.

“The respawn camera flies back to the spawn location immediately after dying, so your opponents can’t teabag / shoot / melee your body and have a possibility of you seeing it,” reads a troubleshooting e-mail the developer shared on its website.

via News: Halo Reach has ‘teabagging’ bug – ComputerAndVideoGames.com.

[Via http://emperordecker.com]

Sunday, March 7, 2010

Verb Tic-Tac-Toe

This is a game that can be used to practice conjugating verbs in a variety of languages.

Give students (or allow them to create their own) tic-tac-toe grids.  Each square in the grid should be pre-filled in with a subject pronoun or noun.

Instead of X’s and O’s, students play the game by conjugating a given verb in each square where they want to place their mark.  The conjugation should, of course, match with the pronoun or noun in the square.

Instead of conjugating the same verb, students could also choose different verbs, so that their spots on the board are more distinct.

[Via http://languageteachersdotorg.wordpress.com]

Saturday, March 6, 2010

Heavy Rain review

“How far would you go for love?”

A first in interactive digital drama, Heavy Rain brings the player into the hands of 4 characters, whos fates are unknowingly bought together in an effort to catch a serial killer named the Origami Killer.

You take on the persona’s of four people throughout the game – Ethan Mars, an architect who suffers from depression and agoraphobia after losing his elder son prior to the main story; Madison Paige, a photographer who later assists Ethan after staying a motel; Norman Jayden, an FBI profiler who has been called in to assist on identifying the Origami Killer after years of searching and Scott Shelby, a private eye hired by the families of the victims of the Origami Killer.

Based on the suburbs of Pennsylvania, Heavy Rain manages to capture a unique noir-style thriller in its storyline. Whilst focusing primarily on the story rather then over-the-top gun action, Heavy Rain still manages to induce a few fast-paced moments based on its unique control system, which is largely made up of QTEs (Quick Time Events) to make the player feel more involved and engaged with the characters. The rest of the interactions in the game are largely involved with listening in on the characters thoughts and interacting with the surrounding environment accordingly.

“Make choices, face the consequences” is certainly true, as whatever decision you make for each character can lead up to 18 different endings. Ultimately, you’re the one who is in control of this drama; there is no right or wrong way of completing the game – it is up to you to decide which choices are made.

The scenery and graphics are beautiful, and in my opinion Quantic Dream have done a magnificent job of capturing different blends of American life into this game. From contemporary nightclubs to abandoned powerplants, you can really feel a vibe and sense the realism in the environment – not the mention the highly detailed facial features and expressions shown in the cutscenes using motion-capture technology.

Real thought have been put to the characters personalities, as each of them are unique and play an important role in the central plot of the game. When making choices or decisions for each character, I really had to think and decide on it – if I was this person in real life, what decision would I make? Would this fit the characters state of mind/persona? Though that is ultimately left to you to decide.

I have to say that this is a definite “M” title, as this game really sets itself apart from all current-gen games with mature adult themes and no supernatural themes. Heavy Rain is unique, fresh, and offers a relaxing change from the usual, lackluster shooter. It isn’t a game which you requires your fastest APM average, but instead requires you to think and put yourself in the shoes of the cast.

My criticisms of this game are minute; the only real noticeable problems I saw were some obvious screen tearing but that didn’t detract away from the experience. I also felt that some of the choices given were too obscure and not explained well enough in order to decide whether to make that decision or not.

Also noticeable was that I would’ve liked to see more of Jayden’s ARI (Added Reality Interface) glasses, as I felt it was a very unique, promising idea but was lacking in how much it was featured in the game.

A lot of questions remained unanswered to a lot of enthusiasts in the ending, including me; though Quantic Dream will be releasing a series of episodic content through the PSN store, which will provide players who want a deeper analysis into the plot of Heavy Rain more material. Owners of the Collector’s Edition have already received the first episode, titled Chronicle 1 – The Taxidermist, which looks into an incident relating to Paige’s career before the main story.

We need more games are Heavy Rain, as they steadily redefine the gaming industry and reflect the changing tastes of the gamers. A lot of people I know are getting sick and tired of generic FPS which cater to the majority of gamers, but to the niche clique out there Heavy Rain certainly satisfies. This is either a game you’ll love or hate, but it all depends to how open you’re willing to let yourself go to expect the unexpected.

9/10

[Via http://softlovelyrain.wordpress.com]

New Hot Deals New Multiplayer Gachute's Final Concerts Are Today!

Hey guys this is Jimbercane posting. The title of this post basically says what you will be reading today, so lets get started. First off all there are some new Hot Deals. To buy them, first click on the Newspaper Icon on your Chatbar or your Mini-Chatbar. (Your Mini-Chatbar is visible right when you log on to Planet Cazmo.) Next, click on the Hot Deals section on the left, and now the new Hot Deals should be visible! (They are the ones in the bottom section.) Hover over waht you like and click on it to buy it! If you can afford it (Unlike me.) I suggest you definetely buy it since it is a limited time offer!

Next, there is a new Multiplayer Game! To play it, first click on the Map Icon on your Chatbar. Then click on the location on your Map called Playground. When you click on this location, you will notice that there will be 3 locations that you could go to which are located in the Playground; You have to select the middle one.

After you are there, click on the ramp which is outlined in the picture below, and then you will be asked if you would like ot play the game or not. Select ‘Yes’, and you will start the game! The objective of the game, is to do tricks on the ramps. In return for doing the tricks you will earn points, and the one with the most points wins and gets more money than someone in a lower position than him/her.

Finally, today is the last day that the band Prachute will be performing in Planet Cazmo. They will start at 12 in the afternoon and end at 12 midnight. They will play once every hour. This is your last chance to get that Prachute Concert Ticket, so I would watch them perform if I were you. Also, if you still don’t have the Parachute VIP Backastage Pass, look at the post below named ‘Friday’s Updates Are Here!’.

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planet cazmo cheats

~Jimbercane~

[Via http://planetcazmocheats.net]